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authorMelodi <62381002+Melodi17@users.noreply.github.com>2025-08-06 22:36:34 +1000
committerMelodi <62381002+Melodi17@users.noreply.github.com>2025-08-06 22:36:34 +1000
commit7a8d2bcd75d88a5429937bf551878c55e1dcf0fd (patch)
tree81bc1f259fb8678513aa8b214df4ef72720bb585 /Chip/DisplayDevice.cs
parent16f3cb74564cf7c19da6e13666c98aca36094716 (diff)
moved everything to seperate projects, and started compiler work + push and pop instructions added
Diffstat (limited to 'Chip/DisplayDevice.cs')
-rw-r--r--Chip/DisplayDevice.cs78
1 files changed, 0 insertions, 78 deletions
diff --git a/Chip/DisplayDevice.cs b/Chip/DisplayDevice.cs
deleted file mode 100644
index 1bf4f14..0000000
--- a/Chip/DisplayDevice.cs
+++ /dev/null
@@ -1,78 +0,0 @@
-namespace Q1Emu.Chip;
-
-using System;
-using System.Collections.Generic;
-using System.Threading;
-using Microsoft.Xna.Framework;
-using Microsoft.Xna.Framework.Graphics;
-
-public class DisplayDevice : RamDevice
-{
- public Texture2D? OutputTexture;
- private readonly u16 _paletteSize;
- private readonly u16 _displayWidth;
- private readonly u16 _displayHeight;
- private Color[] textureData;
-
- public DisplayDevice(u16 paletteSize, u16 displayWidth, u16 displayHeight, u16 addressableStart)
- : base(addressableStart, DisplayDevice.DetermineSize(paletteSize, displayWidth, displayHeight))
- {
- this._paletteSize = paletteSize;
- this._displayWidth = displayWidth;
- this._displayHeight = displayHeight;
- this.textureData = new Color[this._displayWidth * this._displayHeight];
- }
-
- private static u16 DetermineSize(u16 paletteSize, u16 displayWidth, u16 displayHeight)
- {
- return (u16) ((paletteSize * 3) + (displayWidth * displayHeight));
- }
-
- public override void Clock()
- {
- Color[] palette = this.ReadPalette();
- ref8 pixelData = this.Memory.AsSpan((u16) (this._paletteSize * 3), (u16) (this._displayWidth * this._displayHeight));
- // Console.WriteLine($"DisplayDevice.Clock: @{(this.AddressableStart + this._paletteSize * 3):X4} palette size={this._paletteSize} display size={this._displayWidth}x{this._displayHeight}");
- for (u16 i = 0; i < textureData.Length; i++)
- {
- u8 pixelValue = pixelData[i];
- textureData[i] = palette[pixelValue % this._paletteSize];
- }
-
- if (this.OutputTexture != null)
- this.OutputTexture.SetData(textureData);
- }
-
- private Color[] ReadPalette()
- {
- ref8 paletteData = this.Memory.AsSpan(0, (u16) (this._paletteSize * 3));
- Color[] colors = new Color[this._paletteSize + 1];
- colors[0] = Color.Transparent;
-
- for (u16 i = 0; i < this._paletteSize; i++)
- {
- u16 offset = (u16) (i * 3);
- byte r = paletteData[offset];
- byte g = paletteData[offset + 1];
- byte b = paletteData[offset + 2];
- colors[(u16) (i + 1)] = new Color(r, g, b);
- }
-
- return colors;
- }
-
- public void SetPalette(Color[] palette)
- {
- if (palette.Length != this._paletteSize)
- throw new ArgumentException($"Palette must have {this._paletteSize} colors.");
-
- ref8 paletteData = this.Memory.AsSpan(0, (u16) (this._paletteSize * 3));
- for (u16 i = 0; i < this._paletteSize; i++)
- {
- u16 offset = (u16) (i * 3);
- paletteData[offset] = palette[i].R;
- paletteData[offset + 1] = palette[i].G;
- paletteData[offset + 2] = palette[i].B;
- }
- }
-} \ No newline at end of file