#include "std.c" #define SCREEN_WIDTH 128 #define SCREEN_HEIGHT 64 #define SCREEN_MAX 128 * 64 #define COLOR_TRANSPARENT 0 #define COLOR_RED 1 #define COLOR_GREEN 2 #define COLOR_BLUE 3 #define COLOR_YELLOW 4 #define COLOR_CYAN 5 #define COLOR_MAGENTA 6 #define COLOR_WHITE 7 #define COLOR_BLACK 8 #define COLOR_GRAY 9 #define COLOR_ORANGE 10 #define COLOR_PURPLE 11 #define COLOR_BROWN 12 #define COLOR_LIGHTGRAY 13 #define COLOR_DARKGRAY 14 #define COLOR_LIGHTBLUE 15 #define COLOR_LIGHTGREEN 16 #define BUS_SCREEN_PALETTE_START 0x3FFF #define BUS_SCREEN_PIXELS_START 0x402F int screen_setPixel(int x, int y, int c) { char* screenStart = BUS_SCREEN_PIXELS_START; int i = (y * SCREEN_WIDTH) + x; screenStart[i] = c; } int screen_setPixel(int i, int c) { char* screenStart = BUS_SCREEN_PIXELS_START; screenStart[i] = c; } int screen_clear(int c) { char* screenStart = BUS_SCREEN_PIXELS_START; for (int i = 0; i < SCREEN_MAX; i++) { screenStart[i] = c; } }