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using System;
namespace Q1Emu.Chip;
using System.Collections.Generic;
public partial class Q1Cpu
{
public const u16 StackStart = 0x30;
public const u16 StackLength = 16 * 2; // 16 16-bit values
public Random Random;
public u16 AX = 0; // Accumulator register
public u16 DX = 0; // Data register
public u16 LX = 0; // Logical register
public u16 SP { get; set; } // Stack pointer
public u16 PC { get; set; } // Program counter
public u16[] V { get; set; } // Variable registers (64 total)
public u16 I { get; set; } // Index register
public u16 Cycles { get; set; } // Number of cycles
public Bus Bus { get; set; }
public Q1Cpu()
{
this.LoadInstructionLookup();
this.Reset();
}
public void Reset()
{
this.V = new u16[16];
this.SP = StackStart;
this.I = 0;
}
public void Clock()
{
u16 instruction = this.FetchInstruction(out u8 op, out u8 m1, out u8 m2, out _);
bool ex = m2 > 0;
switch (m1, ex)
{
case (0x00, false):
this.InstructionLookup[op].Item1(); // Implicit
break;
case (> 0x00, false):
this.InstructionLookup[op].Item2(m1); // Simple addressing mode
break;
case (0x00, true):
this.InstructionLookup[op].Item3(); // Extended implicit
break;
case (> 0x00, true):
this.InstructionLookup[op].Item4(m1, m2); // Extended addressing mode
break;
}
this.Cycles++;
}
public u16 FetchInstruction(out u8 op, out u8 m1, out u8 m2, out u8 length)
{
u16 instruction = this.Bus.ReadWord(this.PC);
this.PC += 2;
op = (u8) ((instruction >> 8) & 0xFF); // 256 opcodes
m1 = (u8) ((instruction >> 4) & 0x0F); // 16 modes
m2 = (u8) (instruction & 0x0F); // 16 modes
length = (u8) (this.AddressingModeLength(m1) + this.AddressingModeLength(m2));
return instruction;
}
private void PushStack(u16 value)
{
if (this.SP + 2 >= StackStart + StackLength)
throw new InvalidOperationException("Stack overflow");
this.Bus.WriteSeq(this.SP, 2, Make.ref8(value));
this.SP += 2;
}
private u16 PopStack()
{
if (this.SP - 2 < StackStart)
throw new InvalidOperationException("Stack underflow");
this.SP -= 2;
return Make.u16(this.Bus.ReadSeq(this.SP, 2));
}
private u16 FetchRegister(u8 regIndex)
{
return regIndex switch
{
<= 0x3F => this.V[regIndex],
0x40 => this.AX,
0x41 => (u16) (this.AX >> 8), // High byte of AX
0x42 => (u16) (this.AX & 0xFF), // Low byte of AX
0x43 => this.DX,
0x44 => (u16) (this.DX >> 8), // High byte of DX
0x45 => (u16) (this.DX & 0xFF), // Low byte of DX
0x46 => this.LX,
0x50 => this.PC,
0x51 => this.SP,
_ => throw new InvalidOperationException($"Unknown register index: {regIndex:X2}"),
};
}
private void StoreRegister(u8 regIndex, u16 value)
{
switch (regIndex)
{
case <= 0x3F:
this.V[regIndex] = value;
break;
case 0x40:
this.AX = value; break;
case 0x41:
this.AX = (u16) ((this.AX & 0x00FF) | (value << 8)); break; // Set high byte
case 0x42:
this.AX = (u16) ((this.AX & 0xFF00) | (value & 0x00FF)); break; // Set low byte
case 0x43:
this.DX = value; break;
case 0x44:
this.DX = (u16) ((this.DX & 0x00FF) | (value << 8)); break; // Set high byte
case 0x45:
this.DX = (u16) ((this.DX & 0xFF00) | (value & 0x00FF)); break; // Set low byte
case 0x46:
this.LX = value; break;
case 0x50:
this.PC = value; break;
case 0x51:
this.SP = value; break;
default:
throw new InvalidOperationException($"Unknown register index: {regIndex:X2}");
}
}
}
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