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namespace Q1.Emulator;
using System;
using System.IO;
using System.Threading;
using Chip;
using CommandLine;
using Microsoft.Xna.Framework;
internal class Program
{
public static void Main(string[] args)
{
Parser.Default.ParseArguments<Options>(args).WithParsed(Program.Main);
}
static void Main(Options options)
{
Q1Cpu cpu = new();
Bus bus = new(u16.MinValue, u16.MaxValue);
RamDevice ram = new(0x1FFF, 1024 * 8);
File.ReadAllBytes(options.InputFile).CopyTo(ram.Memory, 0);
DisplayDevice display = new(16, 64, 32, 0x3FFF);
display.SetPalette([
Color.Red,
Color.Green,
Color.Blue,
Color.Yellow,
Color.Cyan,
Color.Magenta,
Color.White,
Color.Black,
Color.Gray,
Color.Orange,
Color.Purple,
Color.Brown,
Color.LightGray,
Color.DarkGray,
Color.LightBlue,
Color.LightGreen
]);
DebugDevice debug = new(0xEFFF);
cpu.Bus = bus;
ram.AttachToBus(bus);
display.AttachToBus(bus);
debug.AttachToBus(bus);
Thread t = new(() =>
{
cpu.Reset();
while (!cpu.AbortRequested)
{
// for (int i = 0; i < 64; i++)
// cpu.Clock();
//
// Thread.Sleep(1);
//
cpu.Clock();
Thread.Sleep(1000);
}
Console.WriteLine($"Exit code: 0x{cpu.V[0]:X4}");
});
t.IsBackground = true;
t.Start();
using DisplayEngine game = new(64, 32, 10,
tex =>
{
display.OutputTexture = tex;
Console.WriteLine("Display surface initialized.");
}, () => display.Clock(), () => cpu.AbortRequested);
game.Run();
Console.WriteLine("Display surface closed. Waiting for CPU thread to finish...");
t.Join();
}
}
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