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using System;
using System.IO;
using System.Runtime.CompilerServices;
using System.Threading;
using Microsoft.Xna.Framework;
using Q1Emu.Chip;
using Q1Emu;
using Q1Emu.Assembler;

internal class Program
{
    public static void Main(string[] args)
    {
        if (args.Length > 0)
        {
            string filePath = args[0];

            Environment.CurrentDirectory = Path.GetDirectoryName(filePath) ?? Environment.CurrentDirectory;
            filePath                     = Path.GetFileName(filePath);

            if (filePath.EndsWith(".q1"))
            {
                Run(filePath);
            }
            else
            {
                Program.AssembleAndRun(filePath);
            }
        }
        else
        {
            Console.WriteLine("Usage: Q1Emu <file.q1|file.asm>");
            Console.WriteLine("Example: Q1Emu game.q1");
            Console.WriteLine("Example: Q1Emu game.asm");
        }
    }
    private static void AssembleAndRun(string filePath)
    {
        StringReader reader = new(File.ReadAllText(filePath));
        BinaryWriter writer = new(File.Create(Path.ChangeExtension(filePath, ".q1")));

        Assembler assembler = new(reader, writer);
        assembler.Assemble();
        writer.Close();
        Console.WriteLine($"Assembled {filePath} to {Path.ChangeExtension(filePath, ".q1")}");
        Run(Path.ChangeExtension(filePath, ".q1"));
    }
    private static void Run(string filePath)
    {
        Q1Cpu cpu = new();
        Bus bus = new(u16.MinValue, u16.MaxValue);
        RamDevice ram = new(0x1FFF, 1024 * 8);
        File.ReadAllBytes(filePath).CopyTo(ram.Memory, 0);

        cpu.PC = ram.AddressableStart;

        DisplayDevice display = new(16, 64, 32, 0x3FFF);
        display.SetPalette([
            Color.Red,
            Color.Green,
            Color.Blue,
            Color.Yellow,
            Color.Cyan,
            Color.Magenta,
            Color.White,
            Color.Black,
            Color.Gray,
            Color.Orange,
            Color.Purple,
            Color.Brown,
            Color.LightGray,
            Color.DarkGray,
            Color.LightBlue,
            Color.LightGreen
        ]);

        cpu.Bus = bus;
        ram.AttachToBus(bus);
        display.AttachToBus(bus);

        Thread t = new(() =>
        {
            while (true)
            {
                for (int i = 0; i < 64; i++)
                {
                    cpu.Clock();
                }
                Thread.Sleep(1);
                //
                // cpu.Clock();
                // Thread.Sleep(1000);
            }
        });
        t.IsBackground = true;
        t.Start();

        using DisplayEngine game = new(64, 32, 10,
            tex =>
            {
                display.OutputTexture = tex;
                Console.WriteLine("Display texture initialized.");
            }, () => display.Clock());
        game.Run();
    }
}