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#include "std.c"
#include "hid.c"
#include "screen.c"
#define GRID_SIZE 64
#define GRID_BYTES 8
#define GRID_WIDTH 8
#define GRID_HEIGHT 8
char getState(char* grid, int index)
{
int byteIndex = index / 8;
int bitIndex = index % 8;
int byte = grid[byteIndex];
return ((byte >> bitIndex) & 1) != 0;
}
int setState(char* grid, int index, int state)
{
int byteIndex = index / 8;
int bitIndex = index % 8;
int byte = grid[byteIndex];
if (state)
byte |= (1 << bitIndex);
else
byte &= ~(1 << bitIndex);
grid[byteIndex] = byte;
}
int drawGrid(char* grid)
{
screen_clear(COLOR_BLACK);
for (int y = 0; y < GRID_HEIGHT; y++)
{
for (int x = 0; x < GRID_WIDTH; x++)
{
int index = (y * GRID_WIDTH) + x;
if (getState(grid, index))
screen_setPixel(x, y, COLOR_WHITE);
}
}
}
int main()
{
char* grid = new char[GRID_BYTES];
// clear memory
for (int i = 0; i < GRID_BYTES; i++)
grid[i] = 0;
// turn on pixel at (0,0)
setState(grid, 0, 1);
drawGrid(grid);
while (1) { }
}
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